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Object 03db7af9…9df04b:2 state

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0

untyped bigint

Value

(1000000 <untyped> bigint)

1

untyped bigint

Value

(100000 <untyped> bigint)

2

untyped bigint

Value

(1000 <untyped> bigint)

3

untyped bigint

Value

(30 <untyped> bigint)

4

untyped bigint

Value

(200000 <untyped> bigint)

5

type

Value

v1.engine

9

func(g v0.Game, s v0.Session, blockTime int64) v0.Seed
Open
OID
03db7a…f04b:9
9 details

Inspect func

10

func(st *shots.StateRef, id uint64) v0.Game
Open
OID
03db7a…f04b:10
10 details

Inspect func

11

func(st *shots.StateRef, id uint64, no int) (v0.Session, bool)
Open
OID
03db7a…f04b:11
11 details

Inspect func

14

func(st *shots.StateRef, gameID uint64, player .uverse.address) (v0.Game, v0.Session)
Open
OID
03db7a…f04b:14
14 details

Inspect func
0 : untyped bigint =(1000000 <untyped> bigint)
1 : untyped bigint =(100000 <untyped> bigint)
2 : untyped bigint =(1000 <untyped> bigint)
3 : untyped bigint =(30 <untyped> bigint)
4 : untyped bigint =(200000 <untyped> bigint)
5 : type =v1.engine
6 : <gnolang.heapItemType> Inspect
7 : func() shots.Impl Inspect
8 : func() Inspect
9 : func(g v0.Game, s v0.Session, blockTime int64) v0.Seed Inspect
10 : func(st *shots.StateRef, id uint64) v0.Game Inspect
11 : func(st *shots.StateRef, id uint64, no int) (v0.Session, bool) Inspect
12 : func(g v0.Game) v0.Game Inspect
13 : func(s v0.Session) v0.Session Inspect
14 : func(st *shots.StateRef, gameID uint64, player .uverse.address) (v0.Game, v0.Session) Inspect
15 : func(n int64) string Inspect
16 : func(n uint64) string Inspect