0
untyped bigintValue
(5 <untyped> bigint)
1
untyped bigintValue
(2 <untyped> bigint)
2
untyped bigintValue
(3 <untyped> bigint)
3
untyped bigintValue
(20 <untyped> bigint)
4
untyped bigintValue
(1000000 <untyped> bigint)
5
untyped bigintValue
(100000 <untyped> bigint)
6
untyped bigintValue
(1000 <untyped> bigint)
7
untyped bigintValue
(30 <untyped> bigint)
8
untyped bigintValue
(200000 <untyped> bigint)
9
typeValue
v3.engine
10
<gnolang.heapItemType>- OID
- 04357b…6aaf:3
10 details
11
func() shots.Impl- OID
- 04357b…6aaf:6
11 details
12
func()- OID
- 04357b…6aaf:8
12 details
13
<gnolang.heapItemType>- OID
- 04357b…6aaf:9
13 details
14
func(gameID uint64) int- OID
- 04357b…6aaf:12
14 details
15
func(gameID uint64, winBy int)- OID
- 04357b…6aaf:13
15 details
16
func(config string) (int, string)- OID
- 04357b…6aaf:14
16 details
17
func(cfg v0.Config) string- OID
- 04357b…6aaf:15
17 details
18
func(sc v0.Shootout, winBy int) v0.Side- OID
- 04357b…6aaf:16
18 details
19
func(s v0.Session) v0.Session- OID
- 04357b…6aaf:17
19 details
20
func(g v0.Game, s v0.Session, blockTime int64) v0.Seed- OID
- 04357b…6aaf:18
20 details
21
func(st *shots.StateRef, id uint64) v0.Game- OID
- 04357b…6aaf:19
21 details
22
func(st *shots.StateRef, id uint64, no int) (v0.Session, bool)- OID
- 04357b…6aaf:20
22 details
23
func(g v0.Game) v0.Game- OID
- 04357b…6aaf:21
23 details
24
func(s v0.Session) v0.Session- OID
- 04357b…6aaf:22
24 details
25
func(st *shots.StateRef, gameID uint64, player .uverse.address) (v0.Game, v0.Session)- OID
- 04357b…6aaf:23
25 details
26
func(n int64) string- OID
- 04357b…6aaf:24
26 details
27
func(n uint64) string- OID
- 04357b…6aaf:25
27 details
28
typeValue
v3.chainPlan
29
typeValue
v3.chainKick
30
<gnolang.heapItemType>- OID
- 04357b…6aaf:26
30 details
31
<gnolang.heapItemType>- OID
- 04357b…6aaf:35
31 details
32
func(u uint32, cum func(...), n int) int- OID
- 04357b…6aaf:47
32 details
33
func(s v0.Seed) uint32- OID
- 04357b…6aaf:48
33 details
34
func(seed v0.Seed, c v0.Config) v0.KeeperPlan- OID
- 04357b…6aaf:49
34 details
35
func(seed v0.Seed, c v0.Config) v0.ShotInput- OID
- 04357b…6aaf:50
35 details
36
func(n int64) int64- OID
- 04357b…6aaf:51
36 details
0
:
untyped bigint
=(5 <untyped> bigint)
1
:
untyped bigint
=(2 <untyped> bigint)
2
:
untyped bigint
=(3 <untyped> bigint)
3
:
untyped bigint
=(20 <untyped> bigint)
4
:
untyped bigint
=(1000000 <untyped> bigint)
5
:
untyped bigint
=(100000 <untyped> bigint)
6
:
untyped bigint
=(1000 <untyped> bigint)
7
:
untyped bigint
=(30 <untyped> bigint)
8
:
untyped bigint
=(200000 <untyped> bigint)
9
:
type
=v3.engine
10 : <gnolang.heapItemType> Inspect
11 : func() shots.Impl Inspect
12 : func() Inspect
13 : <gnolang.heapItemType> Inspect
14 : func(gameID uint64) int Inspect
15 : func(gameID uint64, winBy int) Inspect
16 : func(config string) (int, string) Inspect
17 : func(cfg v0.Config) string Inspect
18 : func(sc v0.Shootout, winBy int) v0.Side Inspect
19 : func(s v0.Session) v0.Session Inspect
20 : func(g v0.Game, s v0.Session, blockTime int64) v0.Seed Inspect
21 : func(st *shots.StateRef, id uint64) v0.Game Inspect
22 : func(st *shots.StateRef, id uint64, no int) (v0.Session, bool) Inspect
23 : func(g v0.Game) v0.Game Inspect
24 : func(s v0.Session) v0.Session Inspect
25 : func(st *shots.StateRef, gameID uint64, player .uverse.address) (v0.Game, v0.Session) Inspect
26 : func(n int64) string Inspect
27 : func(n uint64) string Inspect
28
:
type
=v3.chainPlan
29
:
type
=v3.chainKick