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Object 04357b40…c86aaf:2 state

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0

untyped bigint

Value

(5 <untyped> bigint)

1

untyped bigint

Value

(2 <untyped> bigint)

2

untyped bigint

Value

(3 <untyped> bigint)

3

untyped bigint

Value

(20 <untyped> bigint)

4

untyped bigint

Value

(1000000 <untyped> bigint)

5

untyped bigint

Value

(100000 <untyped> bigint)

6

untyped bigint

Value

(1000 <untyped> bigint)

7

untyped bigint

Value

(30 <untyped> bigint)

8

untyped bigint

Value

(200000 <untyped> bigint)

9

type

Value

v3.engine

18

func(sc v0.Shootout, winBy int) v0.Side
Open
OID
04357b…6aaf:16
18 details

Inspect func

20

func(g v0.Game, s v0.Session, blockTime int64) v0.Seed
Open
OID
04357b…6aaf:18
20 details

Inspect func

21

func(st *shots.StateRef, id uint64) v0.Game
Open
OID
04357b…6aaf:19
21 details

Inspect func

22

func(st *shots.StateRef, id uint64, no int) (v0.Session, bool)
Open
OID
04357b…6aaf:20
22 details

Inspect func

25

func(st *shots.StateRef, gameID uint64, player .uverse.address) (v0.Game, v0.Session)
Open
OID
04357b…6aaf:23
25 details

Inspect func

28

type

Value

v3.chainPlan

29

type

Value

v3.chainKick

32

func(u uint32, cum func(...), n int) int
Open
OID
04357b…6aaf:47
32 details

Inspect func

34

func(seed v0.Seed, c v0.Config) v0.KeeperPlan
Open
OID
04357b…6aaf:49
34 details

Inspect func

35

func(seed v0.Seed, c v0.Config) v0.ShotInput
Open
OID
04357b…6aaf:50
35 details

Inspect func
0 : untyped bigint =(5 <untyped> bigint)
1 : untyped bigint =(2 <untyped> bigint)
2 : untyped bigint =(3 <untyped> bigint)
3 : untyped bigint =(20 <untyped> bigint)
4 : untyped bigint =(1000000 <untyped> bigint)
5 : untyped bigint =(100000 <untyped> bigint)
6 : untyped bigint =(1000 <untyped> bigint)
7 : untyped bigint =(30 <untyped> bigint)
8 : untyped bigint =(200000 <untyped> bigint)
9 : type =v3.engine
10 : <gnolang.heapItemType> Inspect
11 : func() shots.Impl Inspect
12 : func() Inspect
13 : <gnolang.heapItemType> Inspect
14 : func(gameID uint64) int Inspect
15 : func(gameID uint64, winBy int) Inspect
16 : func(config string) (int, string) Inspect
17 : func(cfg v0.Config) string Inspect
18 : func(sc v0.Shootout, winBy int) v0.Side Inspect
19 : func(s v0.Session) v0.Session Inspect
20 : func(g v0.Game, s v0.Session, blockTime int64) v0.Seed Inspect
21 : func(st *shots.StateRef, id uint64) v0.Game Inspect
22 : func(st *shots.StateRef, id uint64, no int) (v0.Session, bool) Inspect
23 : func(g v0.Game) v0.Game Inspect
24 : func(s v0.Session) v0.Session Inspect
25 : func(st *shots.StateRef, gameID uint64, player .uverse.address) (v0.Game, v0.Session) Inspect
26 : func(n int64) string Inspect
27 : func(n uint64) string Inspect
28 : type =v3.chainPlan
29 : type =v3.chainKick
30 : <gnolang.heapItemType> Inspect
31 : <gnolang.heapItemType> Inspect
32 : func(u uint32, cum func(...), n int) int Inspect
33 : func(s v0.Seed) uint32 Inspect
34 : func(seed v0.Seed, c v0.Config) v0.KeeperPlan Inspect
35 : func(seed v0.Seed, c v0.Config) v0.ShotInput Inspect
36 : func(n int64) int64 Inspect