0
func(value bool)- OID
- 0de34f…59a0:3
0 details
1
func(addr .uverse.address)- OID
- 0de34f…59a0:5
1 details
2
func(addr .uverse.address, value bool)- OID
- 0de34f…59a0:6
2 details
3
func(dailyLimit int64, lowBankrollThreshold int64)- OID
- 0de34f…59a0:7
3 details
4
func(newOwner .uverse.address)- OID
- 0de34f…59a0:8
4 details
5
func()- OID
- 0de34f…59a0:9
5 details
6
func() .uverse.address- OID
- 0de34f…59a0:10
6 details
7
func() .uverse.address- OID
- 0de34f…59a0:11
7 details
8
func()- OID
- 0de34f…59a0:12
8 details
9
func() string- OID
- 0de34f…59a0:13
9 details
10
func(addr string) string- OID
- 0de34f…59a0:15
10 details
11
func(id int64) string- OID
- 0de34f…59a0:16
11 details
12
func(after int64) string- OID
- 0de34f…59a0:17
12 details
13
func(b *strings.Builder, player .uverse.address, open int)- OID
- 0de34f…59a0:18
13 details
14
func(b *strings.Builder, ids []int64)- OID
- 0de34f…59a0:19
14 details
15
func(b *strings.Builder, g *gnodice.Game)- OID
- 0de34f…59a0:20
15 details
16
func(b *strings.Builder, key string, value string)- OID
- 0de34f…59a0:21
16 details
17
func(b *strings.Builder, key string, value int64)- OID
- 0de34f…59a0:22
17 details
18
func(b *strings.Builder, key string, value bool)- OID
- 0de34f…59a0:23
18 details
19
func()- OID
- 0de34f…59a0:24
19 details
20
func(amount int64)- OID
- 0de34f…59a0:26
20 details
21
func() int64- OID
- 0de34f…59a0:27
21 details
22
func() int64- OID
- 0de34f…59a0:28
22 details
23
func() int64- OID
- 0de34f…59a0:29
23 details
24
func() int64- OID
- 0de34f…59a0:30
24 details
25
func() int64- OID
- 0de34f…59a0:31
25 details
26
func(t int64)- OID
- 0de34f…59a0:32
26 details
27
func(t int64) bool- OID
- 0de34f…59a0:33
27 details
28
func(amount int64)- OID
- 0de34f…59a0:34
28 details
29
func()- OID
- 0de34f…59a0:35
29 details
30
untyped bigintValue
(64 <untyped> bigint)
31
func(player .uverse.address, guess int, salt string) string- OID
- 0de34f…59a0:36
31 details
32
func(seed string, commitment string, id int64) int- OID
- 0de34f…59a0:38
32 details
33
func(seed string, commitment string, id int64) int- OID
- 0de34f…59a0:39
33 details
34
func(s string) bool- OID
- 0de34f…59a0:40
34 details
35
func(v int64) string- OID
- 0de34f…59a0:41
35 details
36
func(commitment string) string- OID
- 0de34f…59a0:42
36 details
37
func(id int64, seed string)- OID
- 0de34f…59a0:44
37 details
38
func(id int64, guess int, salt string) string- OID
- 0de34f…59a0:45
38 details
39
func(id int64)- OID
- 0de34f…59a0:46
39 details
40
func(id int64)- OID
- 0de34f…59a0:47
40 details
41
func() int64- OID
- 0de34f…59a0:48
41 details
42
func(g *gnodice.Game)- OID
- 0de34f…59a0:49
42 details
43
func(to .uverse.address, amount int64)- OID
- 0de34f…59a0:50
43 details
44
func(p *gnodice.playerData, t int64) int64- OID
- 0de34f…59a0:51
44 details
45
func(seconds int64) string- OID
- 0de34f…59a0:52
45 details
46
untyped stringValue
"ugnot"
47
int64Value
1000000
48
int64Value
1000000
49
int64Value
10000000
50
int64Value
5
51
int64Value
600
52
untyped bigintValue
(10 <untyped> bigint)
53
untyped bigintValue
(6 <untyped> bigint)
54
int64Value
1800
55
int64Value
604800
56
int64Value
500000000
57
int64Value
100000000
58
untyped bigintValue
(50 <untyped> bigint)
59
typeValue
gnodice.Status
60
gnodice.StatusValue
<zero>
61
gnodice.StatusValue
<zero>
62
gnodice.StatusValue
<zero>
63
gnodice.StatusValue
<zero>
64
gnodice.StatusValue
<zero>
65
gnodice.StatusValue
<zero>
66
typeValue
gnodice.Game
67
typeValue
gnodice.playerData
68
<gnolang.heapItemType>- OID
- 0de34f…59a0:53
68 details
69
<gnolang.heapItemType>- OID
- 0de34f…59a0:54
69 details
70
<gnolang.heapItemType>- OID
- 0de34f…59a0:55
70 details
71
<gnolang.heapItemType>- OID
- 0de34f…59a0:56
71 details
72
<gnolang.heapItemType>- OID
- 0de34f…59a0:57
72 details
73
<gnolang.heapItemType>- OID
- 0de34f…59a0:58
73 details
74
<gnolang.heapItemType>- OID
- 0de34f…59a0:61
74 details
75
<gnolang.heapItemType>- OID
- 0de34f…59a0:64
75 details
76
<gnolang.heapItemType>- OID
- 0de34f…59a0:67
76 details
77
<gnolang.heapItemType>- OID
- 0de34f…59a0:70
77 details
78
<gnolang.heapItemType>- OID
- 0de34f…59a0:71
78 details
79
<gnolang.heapItemType>- OID
- 0de34f…59a0:72
79 details
80
<gnolang.heapItemType>- OID
- 0de34f…59a0:73
80 details
81
<gnolang.heapItemType>- OID
- 0de34f…59a0:74
81 details
82
<gnolang.heapItemType>- OID
- 0de34f…59a0:75
82 details
83
<gnolang.heapItemType>- OID
- 0de34f…59a0:76
83 details
84
<gnolang.heapItemType>- OID
- 0de34f…59a0:77
84 details
85
<gnolang.heapItemType>- OID
- 0de34f…59a0:78
85 details
86
<gnolang.heapItemType>- OID
- 0de34f…59a0:79
86 details
87
<gnolang.heapItemType>- OID
- 0de34f…59a0:80
87 details
88
<gnolang.heapItemType>- OID
- 0de34f…59a0:81
88 details
89
<gnolang.heapItemType>- OID
- 0de34f…59a0:82
89 details
90
<gnolang.heapItemType>- OID
- 0de34f…59a0:83
90 details
91
<gnolang.heapItemType>- OID
- 0de34f…59a0:84
91 details
92
func()- OID
- 0de34f…59a0:85
92 details
93
func() int64- OID
- 0de34f…59a0:87
93 details
94
func() int64- OID
- 0de34f…59a0:88
94 details
95
func(id int64) string- OID
- 0de34f…59a0:89
95 details
96
func(id int64) *gnodice.Game- OID
- 0de34f…59a0:90
96 details
97
func(id int64) *gnodice.Game- OID
- 0de34f…59a0:91
97 details
98
func(addr .uverse.address) *gnodice.playerData- OID
- 0de34f…59a0:92
98 details
99
func(addr .uverse.address) bool- OID
- 0de34f…59a0:93
99 details
100
func(list []int64, id int64) []int64- OID
- 0de34f…59a0:94
100 details
101
func(path string) string- OID
- 0de34f…59a0:95
101 details
102
func() string- OID
- 0de34f…59a0:97
102 details
103
func(player .uverse.address) string- OID
- 0de34f…59a0:98
103 details
104
func(g *gnodice.Game) string- OID
- 0de34f…59a0:99
104 details
105
func(b *strings.Builder, ids []int64, withPlayer bool)- OID
- 0de34f…59a0:100
105 details
106
func(v int) string- OID
- 0de34f…59a0:101
106 details
107
func(a .uverse.address) string- OID
- 0de34f…59a0:102
107 details
108
func(ugnot int64) string- OID
- 0de34f…59a0:103
108 details
0 : func(value bool) Inspect
1 : func(addr .uverse.address) Inspect
2 : func(addr .uverse.address, value bool) Inspect
3 : func(dailyLimit int64, lowBankrollThreshold int64) Inspect
4 : func(newOwner .uverse.address) Inspect
5 : func() Inspect
6 : func() .uverse.address Inspect
7 : func() .uverse.address Inspect
8 : func() Inspect
9 : func() string Inspect
10 : func(addr string) string Inspect
11 : func(id int64) string Inspect
12 : func(after int64) string Inspect
13 : func(b *strings.Builder, player .uverse.address, open int) Inspect
14 : func(b *strings.Builder, ids []int64) Inspect
15 : func(b *strings.Builder, g *gnodice.Game) Inspect
16 : func(b *strings.Builder, key string, value string) Inspect
17 : func(b *strings.Builder, key string, value int64) Inspect
18 : func(b *strings.Builder, key string, value bool) Inspect
19 : func() Inspect
20 : func(amount int64) Inspect
21 : func() int64 Inspect
22 : func() int64 Inspect
23 : func() int64 Inspect
24 : func() int64 Inspect
25 : func() int64 Inspect
26 : func(t int64) Inspect
27 : func(t int64) bool Inspect
28 : func(amount int64) Inspect
29 : func() Inspect
30
:
untyped bigint
=(64 <untyped> bigint)
31 : func(player .uverse.address, guess int, salt string) string Inspect
32 : func(seed string, commitment string, id int64) int Inspect
33 : func(seed string, commitment string, id int64) int Inspect
34 : func(s string) bool Inspect
35 : func(v int64) string Inspect
36 : func(commitment string) string Inspect
37 : func(id int64, seed string) Inspect
38 : func(id int64, guess int, salt string) string Inspect
39 : func(id int64) Inspect
40 : func(id int64) Inspect
41 : func() int64 Inspect
42 : func(g *gnodice.Game) Inspect
43 : func(to .uverse.address, amount int64) Inspect
44 : func(p *gnodice.playerData, t int64) int64 Inspect
45 : func(seconds int64) string Inspect
46
:
untyped string
="ugnot"
47
:
int64
=1000000
48
:
int64
=1000000
49
:
int64
=10000000
50
:
int64
=5
51
:
int64
=600
52
:
untyped bigint
=(10 <untyped> bigint)
53
:
untyped bigint
=(6 <untyped> bigint)
54
:
int64
=1800
55
:
int64
=604800
56
:
int64
=500000000
57
:
int64
=100000000
58
:
untyped bigint
=(50 <untyped> bigint)
59
:
type
=gnodice.Status
60
:
gnodice.Status
=<zero>
61
:
gnodice.Status
=<zero>
62
:
gnodice.Status
=<zero>
63
:
gnodice.Status
=<zero>
64
:
gnodice.Status
=<zero>
65
:
gnodice.Status
=<zero>
66
:
type
=gnodice.Game
67
:
type
=gnodice.playerData