const Clear, Wind, Rain, Fog, Storm, Snow
1const (
2 Clear = "" // Clear is no weather at all
3 Wind = "wind" // Wind is a Slope: a steady push, Vec per substep
4 Rain = "rain" // Rain is a Surface a little quicker than dry grass
5 Fog = "fog" // Fog is a Surface of scale 1: it only hides the far end
6 Storm = "storm" // Storm is rain and wind in gusts, and lightning to look at
7 Snow = "snow" // Snow is a Surface a little slower
8)The weather kinds. Each but Clear is also the skin of its whole-board zones.