Skip to content Search Apps Documentation Source Content File Folder Download Copy Actions State String Boolean Number Struct Map Slice Pointer Function Closure Reference Nil Package Type Interface Unknown

Community realm. Read the code first. Community realm, deployed by its author. Read the code before you interact or send coins.

Sparklines

A numeric series as one line of block characters, demoing the p/moul/x/daily/sparkline library.

A series

▁▁▂▄▃▅█▆▅▃▂▁

3, 5, 9, 14, 12, 18, 25, 21, 16, 11, 7, 4

Scaled between its own bounds, 3 and 25. The shape is the point; the axis is not.

The ramp

▁▂▃▄▅▆▇█ — eight levels, low to high.

value 0 1 2 3 4 5 6 7
level ▁ ▂ ▃ ▄ ▅ ▆ ▇ █

A flat series

▅▅▅▅ — 1000, 1000, 1000, 1000

Mid-ramp, not along the floor. A series that never moves has no shape, but drawing it at the bottom would claim it was zero, which is a different thing and a wrong one.

Negatives

▁▃▄▅█▅▂ — -8, -3, 0, 4, 9, 2, -5

Nothing special: the window is the minimum and maximum, wherever zero happens to fall.

A fixed window clamps

-20, 0, 25, 50, 75, 100, 140 against 0..100:

▁▁▂▄▆██

-20 pins to the floor and 140 to the ceiling. Choosing the window keeps a percentage readable, and one outlier cannot flatten the rest of the picture — or break the realm that drew it.

Rounding is floor

value in 0..100 level
0 ▁
14 ▁
50 ▄
85 ▆
99 ▇
100 █

Only the maximum itself reaches the top of the ramp, so the peak of a series is always visually distinct.

Why integers

Scaling is integer division throughout. Render output has to be byte-identical on every validating node, and floating point is the usual way that quietly stops being true.