const SeedWrite, SeedBump, SeedPanic, SeedLoop, SeedHuge, SeedScript
1const (
2 SeedWrite = "write" // write through a pointer into registry state
3 SeedBump = "bump" // call registry's non-crossing mutator
4 SeedPanic = "panic" // abort the read
5 SeedLoop = "loop" // burn the query gas
6 SeedHuge = "huge" // return an oversized output
7 SeedScript = "script" // return active SVG content
8)The modes. Render chooses its behaviour from the seed so that each attack can be triggered by a plain qeval without changing evil's state.