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Community realm. Read the code first. Community realm, deployed by its author. Read the code before you interact or send coins.

evil state

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SeedWrite

untyped string

// write through a pointer into registry state

Value

"write"

SeedBump

untyped string

// call registry's non-crossing mutator

Value

"bump"

SeedPanic

untyped string

// abort the read

Value

"panic"

SeedLoop

untyped string

// burn the query gas

Value

"loop"

SeedHuge

untyped string

// return an oversized output

Value

"huge"

SeedScript

untyped string

// return active SVG content

Value

"script"

impl

type

Value

evil.impl

mutated

bool

mutated flips Render's output for the sample seed after registration, to show that a public engine realm with state can change its art (the fingerprint check is the only on-chain detector).

Value

true

Mutate

func()

Mutate changes the sample output after registration (evil's own state).

Open
OID
080d4c…37f2:6
Mutate details

Inspect func
SeedWrite : untyped string ="write"
SeedBump : untyped string ="bump"
SeedPanic : untyped string ="panic"
SeedLoop : untyped string ="loop"
SeedHuge : untyped string ="huge"
SeedScript : untyped string ="script"
impl : type =evil.impl
mutated : bool =true
Register : func() string Inspect
Mutate : func() Inspect