SeedWrite
untyped string// write through a pointer into registry state
Value
"write"
SeedBump
untyped string// call registry's non-crossing mutator
Value
"bump"
SeedPanic
untyped string// abort the read
Value
"panic"
SeedLoop
untyped string// burn the query gas
Value
"loop"
SeedHuge
untyped string// return an oversized output
Value
"huge"
SeedScript
untyped string// return active SVG content
Value
"script"
impl
typeValue
evil.impl
mutated
boolmutated flips Render's output for the sample seed after registration, to show that a public engine realm with state can change its art (the fingerprint check is the only on-chain detector).
Value
true
Register
func() string- OID
- 080d4c…37f2:4
Register details
Mutate
func()Mutate changes the sample output after registration (evil's own state).
- OID
- 080d4c…37f2:6
Mutate details
SeedWrite
:
untyped string
="write"
SeedBump
:
untyped string
="bump"
SeedPanic
:
untyped string
="panic"
SeedLoop
:
untyped string
="loop"
SeedHuge
:
untyped string
="huge"
SeedScript
:
untyped string
="script"
impl
:
type
=evil.impl
mutated
:
bool
=true